

To do that, you'll have to re-wire the building's security devices and appliances, which is where Gunpoint finds sets itself apart from other stealth games. It therefore becomes very important to negotiate your way around the guards to whatever corner computer or hidden prototype you're trying to hack or steal. This occurs with shocking immediacy and very little fanfare. If you stray into a guard's field of vision, you'll be shot in an instant. Release, and sproiiing!Įvery wee building Conway infiltrates is staffed with wee guards who are no less sharp-eyed and deadly for being so wee. Players line up his leap by holding down the left mouse button, sort of like taking aim in Tanks or Worms. He owns a pair of super-powered trousers that allow him to launch himself hundreds of feet into the air and land without harm. His methods are a bit flashier, and a hell of a lot of fun. Gunpoint may be a stealth game, but Conway isn't some Sam Fisher-wannabe, crouching in the shadows and garroting unsuspecting guards. You'll guide him on infiltration missions as he sneaks into apartment buildings, high-security compounds, office complexes and weapons-manufacturing labs, all in a fairly laid-back pursuit of the truth. You play as Richard Conway, a trenchcoated spy-for-hire who, after a job gone wrong, finds himself caught up in a paranoid, 70s-style corporate espionage plot.

Like the diminutive buildings you'll spend the game circumnavigating and infiltrating, Gunpoint itself is an intricate array of interlocking circuits and gears, finely tuned and waiting for you to bend it to your will. Gunpoint is just such a good thing, in just such a small package.

Good things often come in small packages.
